The Conqueror King has hearing and darkvision out to 120 ft. Allies within 10 ft. of the creature attuned to. An individual that is attuned to the Rose Whip can cast the Druidcraft and Thorn Whip at will, and once per long rest the wielder can use their action to cast Barkskin. Weapon (Dagger), legendary (requires attunement). Curse. Dungeons and Dragons (D&D) Fifth Edition (5e) Homebrew Backgrounds, Homebrew Magic Items, Homebrew Monsters, and Homebrew Spells The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 30 ft. radius originating from the paladin. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. This small red-brown felt pouch contains 2d6+2 magical darts. You gain a +1 bonus to ability checks and saving throws. Explosive Blast: Chose a location within 150 ft. On a hit the target takes no damage, but is instead restrained by the bola. No matter what poison is contained, a creature attuned to the weapon may replace the poison with another over a long rest. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Weapon (flail), Very Rare (requires attunement). Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. Magic Weapons (scimitars), very rare (requires attunement). You must use the same modifier for both rolls. When a creature that is not undead or a construct is struck with a Bleeding Bouquet dart, it roots itself into the creature, requiring an action to be removed. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Weapons, armor, wondrous items and others from the SRD plus some homebrew items. A +2 longbow, Flux does not shoot actual arrows, instead it shoots arrows of pure energy that deal 1d8 + 1d4 elemental damage based on its affinity. As an action you can exhale a cone of red sap in a 40-foot cone. Wondrous item, legendary (requires attunement by a druid). Divine Health: The paladin gains resistance to poison damage and advantage against the poison condition. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Valor has 5 charges for the following properties. Contents 1 Wondrous Items 2 Wondrous Items Based on Existing Fiction 3 April Fools Wondrous Items 4 Incomplete Wondrous Items Wondrous Items This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Weapon (flail), Artifact (requires attunement). Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. Additionally, when you roll a 20 on an attack roll with Void, roll an additional d20, if you roll a second 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. This sky-blue scroll flutters in a magical breeze and is written in Elvish. While wearing this coat, you have advantage on Charisma (Deception) checks. While wearing this armor you know the following spells. A restrained creature can use their action to attempt a DC 14 Strength check to break free. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. However, this suit is actually a tame mimic. Attuned to Nature. You have a +1 bonus to attack and damage rolls made with this weapon. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Weapon (halberd or quarterstaff), legendary (requires attunement). As his trembling hands opened it, he read. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. This essence manifests in the form of a crystal or gem colored appropriately to match the entity that was slain. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. When you do, a large, shadowy sickle blade erupts from the raven's beak and the cane glows with fiery embers. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Wondrous Item (crown), Artifact (requires attunement). An ally cannot expend more hit die then they have, and must have at least one hit die to benefit from this action. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Wondrous items for DnD 5E. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. If it will assuage your fears, view this as a simple transaction of business in which your preparation was matched against my wit, with the only outcome likely in such a scenario having come to pass. Wielding this small shield only grants a +1 bonus to AC. Once the process is complete the newly added poison will be replenished at midnight. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. The first is named Thalia and the second is named Euthenia. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! Magical Item (Longsword), Very Rare (requires attunement). Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. This weapon deals necrotic damage instead of slashing. Yet, the Orb of Cold never melts. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. As an action the creature attuned to Rupture can expend a charge and make a single melee attack. Creatures that succeed on the saving throw take half damage and are not pushed. Nothing against the creator, items like these just turn me right off. If you're interested in getting your hands on a deck, be sure to sign up for our Mailing List right HERE. Reaching inside the bag, however, reveals the presence of a small object made of flesh. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. Each bracer can store a number of weapons equal to the wearers proficiency bonus. He missed the man's self-satisfied smile as he turned the corner. The area covered by this cone becomes difficult terrain as it is destroyed and upturned. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. You gain a +2 bonus to attack and damage rolls while wielding this weapon. Energy Nullification. This light comforts and emboldens your allies, wiping away weariness and exhaustion. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Arm of Dawn has three states; dormant, awakened, and ascended. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. Centuries of training, lessons, and gifts passed down from one to the next have graced them with an uncanny ability to harness the strength of their soul to empower their martial prowess. Creatures freeze solid and shatter when reduced to 0 hit points by Ice, assuming their anatomy is capable of doing so. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. Wondrous Item, very rare (requires attunement). While attuned to this item you gain proficiency in the Nature and Animal Handling skills. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. While the swords are summoned, you can take this special Attack action on each of your turns. Weapon (war pick), very rare (requires attunement). Hello, r/DnDHomebrew!I present A Planeshifted Guide to Phyrexia for D&D 5e!. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Weapons (Chakram), Artifact (requires attunement by a paladin, both chakcram use only one attunement slot when attuned at the same time). The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. Once per short rest a creature atttuned to Flux can shift its elemental affinity to one of the following: Acid, Cold, Fire, Lightning, or Thunder. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. Glory is a suit of full plate armor intricately engraved with angelic imagery. Weapon (+1 longsword), rare (requires attunement). These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. This wicked looking greataxe counts as a +3 Weapon. I've gone over all the schools of magic, subclasses for each class individually, feats, monsters, races and a variety of other categorizations of 5E D&D content. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Something does not work as expected? Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. Wondrous item, very rare. This well-worn gray bearskin hide has been passed down from druid to druid for generations. Don't lie or cheat. A thrown card magically reappears on the bottom of the card case. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. If you hit a target with this weapon that is either resistant or immune to cold or fire damage, that target loses that resistance or immunity until the end of your next turn. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. While you hold this weapon, you have resistance to damage dealt by beasts. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. Each of these bracers are linked to a small demi plane. While those brutes knew how to swing a tool of war, I became war itself. While holding the sword, you can use a bonus action to cast the spiritual weapon spell from it (spell attack bonus +5, +3 spellcasting ability modifier), creating a spiritual duplicate of the scimitar in the air within range. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. This dagger has a +1 to attack and damage rolls. Ancient arcane binding barely prevents it from shattering on impact. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. 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