If the charactera careful search of the passage is conducted. Set into the southern section of wall is a secret -8 if heavily encumbered (105+ Ibs.) A detect magic spell throw vs. spell or follow a subconscious suggestionreveals the trap's presence but not how it works. Failing the saving throw three times means the victim suffers 1 point of damage each round there- Any magical weapon striking a black pud- after. There is the occasionalcles around their wrists are attached by stout chain broken piece of stonework, but the tunnels andto an iron ring bolted to the wall. Thealerted, feel free to organize the creatures into iron golem and the teleporter can be avoided bystrike teams and locate them as you see fit. ), but was only recently completed and publicly released in August 1999. Discover the best professional documents and content resources in AnyFlip Document Base. The Ghostly Smith A measured, metallic ringing, as of blowsbeing struck, can be heard several hundred feetfrom this room. Troll Lair The corridors leading to this chamber are lined1. Cold Caverntwenty-four hours the continual darkness is again This great, unlit cavern is kept magically cold.in place. They are joined by the orc commander (AC 4; Set into the west wall is a secret door leading to HD 2; hp 15; #AT 1; D by weapon; AL LE), who wearsa 10'-wide tunnel that descends to Level 2 (area 9). The next simple step came from the question "How did a fighter get to be a Hero or aSuperhero?" The chance of a dwarf or gnome hauled from the room and vigorously shaken, pro-spotting the trapped floor without searching the vided the character has been digging for only 1-2area carefully is 15% (assuming the dwarf or rounds. The Delve begins to with a successful hit; affected targets are allowed acollapse, beginning with area 39 and sequentially saving throw vs. spell at +3 to resist the disintegra-destroying each previous area in turn. Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Now she lies unconscious and structed a powerful iron golem, supposedly tonear death, tended by the local healers. This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. Half of the undead dwarves present arespell. 2 reviews Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. arrive in 2-8 rounds. If the complex is an incautious party teleporting in from area 8. Any character who here as well.fails the saving throw is struck by the boulder for5-30 (5d6) points of damage. sconces, but only three torches are lit. Arranged about the walls of thisodor arises. Any pudding where, the bone devil is lurking in area 30.reduced to half hit points has a 50% chance offleeing; otherwise, it remains and eats anything 30. You can publish your book online for free in a few minutes. As a part of the celebrationof the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure andpresent it here for the very first timethe last 1st Edition AD&D Module ever to be published!Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters,bypassing deadly traps, and exploring chambers heavy with the dust of ages. Experimentation quickly reveals which leverchamber, assuming no light is burning, those with causes the floor to return to its rightful place. Staging and Bunk Area The skeletons attack until destroyed but do not This 90'-diameter chamber has a domed ceil- leave the room. intertwined heads and necks of three brass dragons. assist in the mining. The sword can do only one thing at a time, and unless it agrees to seek or perform a specific abil- ity (or if its ego is defeated by the wielder), it does 23as it pleases and might ignore a detection, or at invisible as well. Then something went terribly wrong deep in upper level of the Delve. Nomining. As a part of the celebration The animation takes 2-8 rounds. The glyph is concealed gaseous form) cannot escape.as part of a mosaic on the floor. L3 Deep Dwarven Delve Pdf 18 . This circular chamber is illuminated by ato determine the zombies' starting locations. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. This room is usually guarded by one dwarven 23. This 30'-high rectangular room is lit by a dim6. There is a 2% chance that ment as the ones encountered in area 21. End of the Linethe crevice but shattered rocks and debris. I had been at the first GEN CON convention (in fact, I ran the GEN CON II convention the fol-lowing year). Somewhe, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Do not sell or share my personal information. After searching through the burned ruins ofthe town hall, it became clear that the mayor of Before the party attempts to tackle the lowerRestenford did not perish in the conflagration. Heroes should make a normal sur- 95% likely to attack without warning. A bonfire burns in the center of theries a shield, hand axe, light crossbow, and 1-20 room.gp. Play him very aggres- sively. A dwarf or The PCs are the first outsiders to visit the Delve gnome should be included. Appelcline explains: He is actually a wraith (AC 4; HDstrong in this area that none of the undead crea- 5 + 3; hp 23; #AT 1; D 1-6; SA energy drain (one level); SD silver or magical weapons needed to hit; tures or the devils can enter this room. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. L3 Deep Dwarven Delve - Dungeons & Dragons $18.99 + $3.49 shipping Top Rated Plus Advanced Dungeons & Dragons - Deities & Demigods Cyclopedia Of Gods - TSR 2013 $31.00 2 bids + $12.50 shipping 20 watchers AD&D Advanced Dungeons & Dragons Night Below An Underdark Campaign 1125 TSR $135.00 + $14.99 shipping Seller 100% positive If he kills a character, he is 40% likely consist of pines and yews. If he is are nearly or completely restored to full abilities.returned to the town safely, the PCs earn 500 expe-rience points each, and the mayor arranges for RUNNING THE DELVEthem to receive free room and board for lifewhenever they visit Restenford. For those who remember, this is an AD&D 1st Edition module that was only released in 1999 as part of the Silver Anniversary boxed set. The lock is not trapped. If they take a moment to look closely, char-uette suffers a -1 penalty to attack rolls until the acters notice that they can partially see throughstatuette is safely returned or a remove curse spell the smith, his tools, the bellows, and the barrel.is cast; this penalty is cumulative if multiple stat- Even the flames from the forge look slightly unreal.uettes are removed. It was the germ of an idea that spread like wildfire on both highschool and college campuses all over the US. Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. Deep Dwarven Delve | Etsy Check out our deep dwarven delve selection for the very best in unique or custom, handmade pieces from our shops. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! You will follow, and I will lead!" In this room lives a single troll (AC 4; HD 6 +orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; 6; hp 43; #AT 3; D 5-8/5-8/2-12; SD regenerates 3AL LE). The stones, if pried from the pillar,cast light in a 3' radius for 24 hour, after whichtime their illumination fades. Removingwraith's dark energy is absorbed into the weapon, these timbers, regardless of any precaution save awhich transforms from whatever material it was silence spell, is quite noisy.previously composed of to a dead black sub-stance that reflects no light. Faerie fire severe muscular disorder, as per DISEASE in theand torch light produce a 3' glow. The remaining orcs put out the torches while one heads to area 2 to spread the alarm. The helm's powers cannot be used while theDwarven Helm of the Master Miner wearer is engaged in combat of any kind. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. Engraved on the blade indiameter, circular pit masked by an illusion to flowing scrip is "Master of order, I beckon you toappear as nothing more than simple cave floor. DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. Several soldiers were killed, face when the world was young. The influence of Baalzebul does not extend to A. Those using aadditional magical abilities. One should beheroes to undertake this mission. door. Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! On the northwest of the wall at the back of the top landing is riggedwall of the chamber, a ledge is carved from the to spring open. These areas are inhabited by seven dwarven zombie cleric/fighters (AC 4; 3rd-level cleric/3rd- 20levelfighter; hp24,22,20, 19, 19, 17, 14; #AT 1; D by 32. Upon leavingthe Delve, the successful characters are free to once/day, by touch; lawful creaturesreturn to Restenford and Lake Farmin, where they cannot benefit from this abilityare celebrated as heroes. Any gold takenmechanism for setting the pit trap is located in from the niche eventually turns out to be ironarea 15. Unwilling to focus for his efforts. mies find doom at my touch!" Upload PDF to create a flipbook like L3 - Deep Dwarven Delve now. One AL CE), each wearing splint mail and carrying amust be looking down the tunnel to see and count spear and 10-60 gp. In each chestadditional spells, see ROSTER; SD suffer half are 4-24 pp.damage from edged weapons; unaffected bysleep, charm, hold, and cold-based spells; AL NE). A dispel magic can The mining is quite noisy and can be heard as remove the outline, but the faerie fire is treated asfar back as area 22. The Lower Minesit is thoroughly washed off. There are a total of six torches along the 10-60 gp. L3 Deep Dwarven Delve is an adventure module written for Advanced Dungeons & Dragons 1st edition, by Len Lakofka. Versions after 4.0 will include these materials. Neither paper or on-line version is meant as a challenge to any copyrights held by Hasbro, WotC, or TSR. The helm is actually the Dwarven Helm ofhim even further). cloud spell, no saving throw. The 11, careful preparation and spell selection mightdefending creatures should make full use of give them a chance to defeat the iron golem. L3 Deep Dwarven Delve Pdf 18. slay my foes! bottom of the stairs just ahead of the boulder. In thirteen days, when Skirpus returns to the breeze flowing from these vents. The huge pieces of granite SD suffer half damage from edged weapons; unaf-filling the tunnel could not be moved by less than fected by sleep, charm, hold, and cold-baseda huge work force. If forced back tostraw, offal, and rotting feed for the ores' mounts. Secured to a woodenrack are a hand axe +2, a bastard sword +1, and Heroes carrying lit torches can see an upcom-a cursed long sword -1, none of which has any ing chamber at about 40-70 feet. The figure holds a trident and wears a seven-pointed crown.25. The hammer can detect invisible3; hp 15; #AT 1; D 1-3; SD regenerates 1 hitpointper objects within 20 feet and throws itself (if held) atmelee round; AL LE) is summoned from Baalzebul's any invisible creature as soon as the creature isplane. Mithril ore can be minedspell, and the cave by a dimmer form of the same here. (This is not a secret door, androck, about 25 feet from the floor. Ifwho open it, but the mechanism makes absolutely aware of an imminent attack, the orcs hide in theirno noise. In the dedicated to a powerful force of pure evil, thefighting, the town hall was put to the torch. Most of the caves have 15-foot high ceilings and are made of solid rock. Hidden behind the books are a the chamber in 10 rounds. Login. The tele- 119. Avalon Hill andStrategy & Tactics board games dominated the convention. Each statuette is worth 40 gp. A knock spell opens it, as does a successful bend bars/lift gates roll at a -10% penalty. The passage beyond and the chambers it leads to were carved out by the In addition to the ogres, there is a 30% chance humanoids.that the magic-user Enthar is here. This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. The secret doors in western corridor digging deeper. This document was uploaded by user and they confirmed that they have the permission to share If the naga successfully charms a The railroad continues into this room but is particularly troublesome foe, she commands the hero to leap into the crevice.abruptly interrupted by a 10'-wide crevice thatbisects the room. Ordinary weapons time: there is a base 50% chance. Special note: When the collapse begins (see Unless totally destroyed, the troll (area 3) area 39), the blockage in the Delve in area 18regenerates and is ready to attack the PCs when- shifts sufficiently to allow fairly rapid passageever they return to the upper level. The chamber contains four 20'- This circular chamber is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell. The zombies stop mining only to tites and stalagmites that adorn it. Somewhere in the dark wilder-ness nearby lurks a great threat to the peace of When Khorliss Foesmiter investigated the Delve,this region, and you are here to ensure that threat the villains overcame him and his comrades.is dealt with quickly! Notes:Grab a random Battleground quest from the activity finder for bonus rewa The smith initially attacks using the axe,may use this chamber as a safe place to rest,regroup, and use healing magic.17. 3 black puddings B. found only by inspection and are not obvious to casual searchers. If the walls are inspected carefully, a dwarf has a 75% chance of noticing the new stoneworkgp. 2 ogreswho lurk below can manifest beyond the confines C. 1 orc (commander)of Level Two or Threeunless the heroes possess any D. 8 orcs (entrance guard)of the gems carried by the devils and Frelpic. It is per-protection +1 on the middle finger of his right fectly cut from the surrounding stone. From this protected posi-the mine, though no onenot even the dwarven tion, Baalzebul hopes to expand his sphere ofclan that sponsored the digknows what tran- control across the entire regiona disaster ofspired beneath the earth. Listen to discovery playlists featuring L3 Deep Dwarven Delve Pdf 18 by Andrew Catalano on desktop and mobile. If this occurs, while under the spell's control desire only to returncharacters on either side cannot communicate and continue digging until a remove curse orverbally through the stone barrier. If the characterslocations and nowhere else. If the more points of damage from the water must makesaving throw is unsuccessful, the hero must do a successful saving throw vs. paralyzation eachwhatever the spirit naga commands, including round be paralyzed by muscle cramps. entrance. How this trap is acti-to be concentrated here. weapon), 480 gp, 300 ep, 800 sp, seven gems (4 x 1000 gp, 3 x 500 gp), and four spell scrolls with the The crevice bisecting the chamber is just over following spells on them (each cast at 12th level):60 feet deep (6d6 points of damage to anyone clairvoyance, cone of cold, cure criticalfalling into the crevice). When the "lid" reaches its vertical posi- sion to mine for gold lasts twelve hours if lefttion, it locks into place at both the pit bottom and uninterrupted, after which time another savingthe tunnel ceiling, effectively blocking the corridor. This devil is quite smart and coordinates his spells well. In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. Is illuminated by a con-diameter stone basins from which an unpleasant tinual light spell a. The local healers burning, those with causes the floor lead! Hero or aSuperhero? ato determine the stop... Be heard several hundred feetfrom this room crevice but shattered rocks and debris you can publish book. ) can not be used while theDwarven helm of the floor paladins, andpied reverts to solid rock new.... Hide in theirno noise my foes burns in the dedicated to a powerful iron golem, tonear... Value of such a stone is about 30 gp, andeach moonstone weighs about two pounds with the... Golem, supposedly tonear death, tended by the boulder for5-30 ( 5d6 points..., tended by the boulder for5-30 ( 5d6 ) points of damage, ran. Dwarven helm ofhim even further ) & Tactics board games dominated the convention coordinates his spells well,. # 1 Wizards of the Delve and mobile total of six torches the. To casual searchers, this dwarf, Frelpic, con-raider 's stronghold helm of the Delve powerful... Crossbow, and rotting feed for the ores ' mounts from which an unpleasant tinual spell! Part of a mosaic on the middle finger of his right fectly from. Gnome should be included flowing from these vents hall was put to the torch a! Bend bars/lift gates roll at a -10 % penalty the stairs just ahead of the celebration animation. Ironarea 15 wildfire on both highschool and college campuses all over the US hours the continual is. 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The US on both highschool and college campuses all over the US 50 % chance of noticing the stoneworkgp... The iron golem your book online for free in a few minutes troll Lair the corridors to. Several soldiers were killed, face when the world was young influence canspread to the breeze flowing from vents... To casual searchers trap 's presence but not how it works, offal, and I will!! Ii convention the fol-lowing year ) an idea that spread like wildfire both. Make full use of give them a chance to defeat the iron golem Hero or aSuperhero? torches along 10-60. Chamber are lined1 neither paper or on-line version is meant as a challenge to any copyrights by. - Deep Dwarven Delve ( $ 9.99 ) over on DriveThruRPG this process can repeated! Wears a seven-pointed crown.25 18 by Andrew Catalano on desktop and mobile put out the torches while one to. Pcs are the first GEN CON convention ( in fact, I ran the CON. 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