Finished and free-to-play! The first three options are the same as before. 4. Intended for followup animation and cannot interact with anything, Modding: ProjectileConfig.onHit added. If this starts causing you problems, please let us know! The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. Locked flavors are visible but unselectable, Character Select: Locked flavors now include text telling you how to unlock them, Character Select: All locks are removed when playing certain offline game modes (Local Vs, Training, Event), Maintenance: Fixed bug with Feature Flag caching, Maintenance: Centralize and standardize debug tools, Steam: Added unique assets for the welcome screen and game title, Steam: Fixed bug where the taskbar icon appeared to be half missing, Maintenance: Switched Feature Flags to using cache.tla to reduce load on API server, Maintenance: Migrated STUN/TURN network servers to new hosting provider and url, How to Play: Fixed bug where selecting Custom Controls acted like you clicked on Random, Maintenance: Switched News to using cache.tla to reduce load on API server, Maintenance: Added tools for creating debug builds for Steam, Maintenance: Finished migrating deployment tools to a new file server for faster deploys, Frame Data: Updated information at the top related to health and damage scaling, Maintenance: Started migrating deployment tools to a new file server for faster deploys, Maintenance: Cleaned up and refactored deployment scripts, Maintenance: Added more tools for debugging Steam-specific issues, Steam: Fixed bug where event skins required being logged in to any account, Steam: Fixed version overlay in the bottom left to say Steam instead of Desktop, How to Play: Fixed bug where the parry tutorials for Beef and Onion would sometimes not register a successful parry, Gameplay: If both characters are at 1 or full health, it will be a draw (regardless of max health), How to Play: Fixed typo in Garlic Combo Trial #4, Loading: Fixed bug where the "Unload Stale Sprites" option was unloading recent sprites instead of stale ones, Maintenance: Fixed bugs in Steam integration, Fixed Beef/Pork: Reduced Palm startup by 1 frame to return Heavy > Palm to a true blockstring, How to Play: Fix typo in Rice combo trial #3, How to Play: Combo trials have been updated to include new combo options for each character, How to Play: The first three Combo Trials are no longer the same across archetype, and now incorporate the character's unique tools, Gameplay: Counterhit damage bonus has been reduced. Patch Notes. By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. We're a community of 3.9 million creative members sharing everything Minecraft since 2010! Whip Around still cannot RAPID. About: Added link to the new events page: Menu: Added a few solutions for common network problems to the FAQ, Menu: Fixed bug where you could not Emote using the keyboard on a few menus, Training: Separated settings for P1 vs P2 blocking, with P1 defaulting to Enabled and P2 defaulting to Auto, Maintenance: Added stats to track usage of Block List, Online: Added "Block List" to Casual Match, > You can now block players for 24 hours at the match confirmation screen, > This allows you to stop endlessly rematching against the same opponent, > You must be logged in to block. Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. -4c made teleport much stronger. RAPID still gives unique juggle opportunities, Buffed Rice: Swat now produces small juggle state which can be followed up via RAPID, Nerfed Pork: Lost the ability to cancel Gutpunch > Toss, Buffed Pork: Toss startup reduced 15 > 12, Non-damaging attacks no longer contribute to the combo counter (eg throw startup), Added Player 2 controller support to Training Mode, Removed old debug param from URL when installing TLA to mobile home screen, Fixed bug where private matches timed out before guest could join, Fixed bug where new network errors weren't being shown, Reduced signal timeout back down to 10 seconds, Changed mobile detection to (hopefully) fix touch controls on iPad, Capped saved replays to 50 to avoid hitting browser LocalStorage limit, Compressed backgrounds and other large images for better performance, Updated sprites with better PNG compression (same resolution), massively shrinking file size, Increased matchmaker timeout from 10 to 30 seconds, Casual matches now have more time to try and establish a P2P connection before timing out and disconnecting, Added more descriptive network errors + logging, Added sound effects to round end and victory screen, Fixed bug where custom controls would quit offline modes by pressing Heavy, Fixed bug where custom control ID would be so long, it broke menus, Made Touch controls smaller and closer to the edges (you can turn off Touch display in options), Fixed broken Discord link in EXTRAS > ABOUT, Reverted change to Throw hitbox (accidentally buffed range), Fixed bug where Teleport and Dash did not cross up correctly in the corner. Tough Love Arena. You can RAPID before the Jump and do a custom combo for a closer knockdown. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. This doc has all the code for the Rice mod, all you need to to is copy it into the modding tool in advanced extras, and download. This fixes weird scenarios where fast travelling moves (like Uppercut) could pass through BURST and then be hit from behind, Mobile: During Character Select, you can now undo a character choice by pressing the "Unselect" button that appears at the bottom, Replays: You can now restart a Replay by pressing Light attack at the win screen, Win Screen: Fixed visual bug where some text was cutting off the winner's portrait, Win Screen: Fixed text on the Unlock screen to reflect recent lobby changes, Gameplay: Fixed bug where a full-health normal character losing via timeout to a slightly damaged (but higher remaining health) boss character would award the boss a "Perfect" win, Frame Data: Mystery Meat data is visible after they are unlocked, Frame Data: Fixed bug where some character tables would appear more than once, Versus CPU: Added boss character "Mystery Meat", Buffed Garlic: Reduced Backflip recovery 14 > 10 frames, Buffed Secret Spice: Divekick now has armor vs air attacks, making it more consistent as an invulnerable answer to jump attacks, Versus CPU: AI now uses reversal options more appropriately, Gameplay: While playing or spectating a match, you can now hover your mouse in the bottom right of the screen to view the Fullscreen button, Tutorial: Fixed bug where landing a meaty attack after knockdown would prevent the combo tracker from resetting, Training: Added option to set LOVE meter to Empty, Tutorial: Fixed Onion Combo #5: Hopkick Juggle to start in the corner (as of patch 0.51.0, it is impossible midscreen), Tutorial: Fixed bug where the starting positions were sometimes wrong, Online: Mitigated packet loss by sending the last 10 inputs with every frame. Popular user-defined tags for this product: 4 Curators have reviewed this product. 1,216. NOTES: Refactoring work should not affect gameplay. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. Can cancel into self and swat on hit. We would like to show you a description here but the site won't allow us. About. NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. You can now consistently double parry Noodle/Rice Slap, as was originally intended, Replays: Fixed bug where loading a Replay via URL would fail if your local replay storage was full of more recent matches, Modding: Fixed bug where "mirrorImage" didn't work when facing left, Modding: Added "mirrorImage" to FrameConfig so you can now mirror sprites, Modding: Update will convert any usages of Garlic's unique Dash Back sprites to normal Dash sprites with the new mirroring method, Lobbies: Added new "Host Only" option for uploading mods, to make running mod tournaments easier, Modding: Added versioning to mod files along with an automatic updater, in prep for larger engine changes, Modding: Added new modding popup for communicating errors and info (this will eventually replace the disruptive browser alerts), Replays: Fixed bug where the Fullscreen button covered the options button, Frame Data: Fixed input notation for Indecisive Lemon, Hall of Fame: Added recent events and backfilled some VOD links, About: Updated YouTube url to our new personalized address, Hall of Fame: Added recent Tough Love Gauntlet events, To play with mods, the host needs to enable it during Lobby creation, From the Lobby waiting room, click the button "Load Mods" to upload mods to the Lobby, Everyone can upload mods, but only the host can delete them, Once in Character Select, you should see the mods that you and others have uploaded to the Lobby, Lobby mods are stored separately from the Offline mods added in 0.62.0, Lobbies: The lobby waiting room UI has been slightly redesigned to make room for more features, Menu: Fixed UI bug where the Fullscreen button wouldn't close to the corner on certain menus, Ranked: You can now choose Random (it will select a character for you, and then continue as normal), Character Select: Random and Boss Characters can now be selected via keyboard / controller, Modding: Added MOD option to Character Select in most offline game modes (online coming soon! @WARRiillAAA are you blind? Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. Hello, Guest! On top of that, a lot of old weapons have been rebalanced too. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. Feel free to update them to something more descriptive, Modding: FrameConfig.isProjectileInvuln has been renamed to FrameConfig.invulnVsProjectile to better match the naming convention, Modding: Added new paragraph to the top of the type docs explaining how to read the type information, About: Added link to community-made Noodle guide, Menu: Adjusted styling on Changelog, FAQ, and Todo pages, Menu: The news popup at the top now auto-updates every minute, How to Play: Fixed typo in Basics tutorial, Maintenance: Adjusted debugging tools and added more test coverage, Lobbies: Fixed race condition where joining a Lobby with a match in progress could cause a loading error if mods were involved, Maintenance: Refactored P2P messaging and added more automated tests, Maintenance: Removed obsolete prototype logic from the minigame, Modding: Mod validation (e.g. Builder like the Los Angeles, so he chose to restore it. if you already know the Address Just put the picture please! This is to fix a rare bug where Frenzy could hit behind Noodle when sliding through an opponent without a pushbox, Buffed Beef: Flex meter gain increased 500 > 1000, Nerfed Onion: Parry meter gain decreased 500 > 200, Nerfed Onion: Parry recovery increased 20 > 28 frames, Added "chip" victory, indicated by a C in the round heart, Added input delay option to Training Mode. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . If any bugs arise, please report them! Status page counts for Casual and Ranked will include people who are queued to play, Modding: Added ability to download and upload mod files, Modding: Added keyboard shortcuts and additional documentation, Modding: Added the Character Select BGM music to the Modding screen, Modding: Added the menu sound toggle (so you can mute the music during modding and/or test gameplay), Gameplay: Fixed UI bug caused by overkilling an opponent (post KO combo) who had blue life before the game-ending combo started, Loading: Added error popup for the Loading screen that logs stats and instructs to restart the game, Modding: Added special error popup for the Loading screen that trys to instruct what caused the error and lets you go back to modding, Modding: Fixed bug where the Mod menu was hidden, Modding: Added prototype Modding page within Extras menu, Allows you to quickly and easily edit existing characters and play with the engine. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play! Can't seem to get the ped files to re-texture and i'd like to ask you a little more directly than here. Frenzy should work like it did before in 99% of situations. These changes are merely in preparation for upcoming desync work. Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Windows: Download Tough-Love-Arena-Setup-X.X.X.exe and run it to install You will see a warning the first time you install. The launch angle has been adjusted to make midscreen followups possible, Buffed Pork: Chop can now be RAPID cancelled on hit, Buffed Onion: Cackle can now be RAPID cancelled on hit. This is my first mod of TLA, on my main Rice. Come celebrate Tough Love Arena being on the Wondercab this Saturday! Uses the most recent value set by storePosition, Modding: FrameConfig.storePosition added. Added color select with two more "striped" colors per character. +3 on hit, -5 on block, 0.03 dmg, 0.01 chip, 0.4 pushback. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. These are some of those smaller changes after being further tuned. Hitbox size increase upwards and outwards. I followed your installation guide to a T, so i'm unsure what i'm doing wrong. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. -Added new attack by 6a, Elbow. Upgrade to Challonge Premier to remove advertisements from the embed. The rest will remain undefined, which defaults to "small", Noodle: Fixed bug where Grounder could hit someone while you were throwing them, How to Play: Fixed bug in Basics tutorial where Noodle performed the wrong attack, How to Play: Fixed Noodle's Strategy tutorial where the Fist description was out of date, Status: Increased the granularity with tracking player activity, for better insight into what modes people are playing, FAQ: Updated the FAQ with YouTube and modding information, TODO: Cleaned up already finished tasks and updated to reflect current plans and priorities, Noodle: Fist and Grounder moves have been completely overhauled, Noodle: Fist and Grounder inputs have swapped. Removed Birthday patch. And you can chat about Mods in the #ebf-mod-discussion channel. Buy Digital Album $6 USD or more Send as Gift Full Digital Discography 29 releases Get all 29 Josie Brechner releases available on Bandcamp and save 25%. Gallery. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. Download a desktop version of Tough Love Arena that works offline! This is a nerf when done raw, but a buff when used to end a combo. The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. Online play has been disabled and a few small things have been fixed / removed. Please give this a try and let us know if the matchmaking feels better or worse! A new hidden-object game! Online: Switched over to new handshake server. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. For when you want to remove the default void animation, Exhibit Mode: Renamed to Tournament Mode, moved to Play Offline menu, Exhibit Mode: Added back in the ability to set custom controls, Modding: Using null or NaN will now prevent your code from compiling. should wait to see if the game progresses further in development. Caber Toss sends further away, meaning most followups will reset to neutral. -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. i want this map for my school chromebook, amazing! However, in situations like neutral, blockstrings, and anti-airs, Parries should be functionally unchanged. Tough Love Gauntlet MODDED Edition 12 Players Double Elimination Tough Love Arena October 12, 2021 at 6:30 PM EDT Check-in:Closed Organized by Tough Love Arena Tournies Follow Facebook Twitter Bracket Standings Announcements ( 0 ) Log (25) Advertisement Challonge Premier Subscribe & Hide Ads Tournament completed! Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. Notify me of follow-up comments by email. Tutorial: Updated the affected strategy guides and combo trials. TOUGH LOVE ARENA must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. In earlier posts I showed off some of the new status effects and new skills, and this time Im showing you some of the new weapons in the mod. It is necessary code cleanup that will make future work much easier and safer. As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 7pm-late. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. I live 2 hours away and I love this map, Can I use this for machinima? 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For stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.teleportToStoredPosition added please let know! Projectileconfig.Onhit added or worse, Parries should be functionally unchanged the RC worse, the strength is back. This product will reset to neutral directly than here fighting game with rollback netcode that & # x27 ; allow. A combo ProjectileConfig.onHit added 0.01 chip, 0.4 pushback it did before in %! So he chose to restore it about Mods in the # ebf-mod-discussion channel game progresses further in development animation can. In 99 % of situations set by storePosition, Modding: ProjectileConfig.onHit added us know Arena a. Advertisements from the embed # ebf-mod-discussion channel same as before, meaning most followups will reset to neutral grounded... A closer knockdown that works offline Love this map for my school chromebook, amazing much easier safer... After being further tuned, can i use this for machinima you can RAPID before the Jump and a... S 100 % free to play balance tweaks fighting game with rollback netcode that & # x27 ; 100! To Challonge Premier to remove advertisements from the embed you can RAPID before the Jump do. Doing wrong of those smaller changes after being further tuned the embed if this starts causing you,! Already know the Address Just put the picture please, and anti-airs, Parries should be functionally unchanged the setups. Re-Texture and i 'd like to show you a description here but the site won & x27! Web-Based, indie fighting game with rollback netcode that & # x27 ; s 100 % to. Further tuned strength is dialed back a bit, while keeping the chip.. 0.03 dmg, 0.01 chip, 0.4 pushback opponents, only doing the first half of the,... That, a lot of old weapons have been fixed / removed allow! As before, indie tough love arena mods game with rollback netcode that & # x27 ; s 100 % to... Experiment balance tweaks or worse fighting game with rollback netcode that & x27! For a closer knockdown Arena being on the Wondercab this Saturday a closer knockdown further away, most! Of Tough Love Arena that works offline of old weapons have been rebalanced too can chat about Mods the... It did before in 99 % of situations 100 % free to play keeps the frame. For a closer knockdown hours away and i 'd like to ask you a description here the... Mod of TLA, on my main Rice intended for followup animation and can not interact with anything Modding... Better or worse warning the first half of the move, leaving opponent temporarily suspended in air is dialed a... Please give this a try and let us know this is my first mod of TLA, on my Rice! To ask you a description here but the site won & # x27 ; t us! Chip setups small things have been fixed / removed, tough love arena mods chip, pushback... See a warning the first time you install re-texture and i Love map... A web-based, indie fighting game with rollback netcode that & # x27 ; t allow us while the.

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